Libros importados hasta 50% OFF + Envío Gratis a todo USA  Ver más

menú

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features (en Inglés)
Formato
Libro Físico
Idioma
Inglés
N° páginas
394
Encuadernación
Tapa Blanda
Dimensiones
23.5 x 19.1 x 2.1 cm
Peso
0.68 kg.
ISBN13
9781803232874

Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features (en Inglés)

Marco Secchi (Autor) · Packt Publishing · Tapa Blanda

Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features (en Inglés) - Secchi, Marco

Libro Físico

$ 39.57

$ 46.99

Ahorras: $ 7.42

16% descuento
  • Estado: Nuevo
Se enviará desde nuestra bodega entre el Martes 16 de Julio y el Miércoles 17 de Julio.
Lo recibirás en cualquier lugar de Estados Unidos entre 1 y 3 días hábiles luego del envío.

Reseña del libro "Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features (en Inglés)"

Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiencesKey FeaturesDesign a captivating multiplayer game using networking techniques from this illustrated guideUnderstand how to use the Unreal Engine networking system with C++ and BlueprintsCarefully plan and develop an online experience from start to finishPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learnGet to grips with the basics of multiplayer game developmentUnderstand the main elements of a networked levelExplore Unreal multiplayer features such as replication, RPCs, relevancy, and rolesDebug and optimize code for improved game performanceDeploy the game on LAN or online platformsUse Epic Online Services to elevate the player experienceWho this book is forIf you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth.Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.Table of ContentsGetting Started with Multiplayer Game DevelopmentUnderstanding Networking BasicsTesting the Multiplayer System with a Project PrototypeSetting Up Your First Multiplayer EnvironmentManaging Actors in a Multiplayer EnvironmentReplicating Properties Over the NetworkUsing Remote Procedure Calls (RPCs)Introducing AI into a Multiplayer EnvironmentExtending AI BehaviorsEnhancing the Player ExperienceDebugging a Multiplayer GameManaging Multiplayer SessionsHandling Data During a SessionDeploying Multiplayer GamesAdding Epic Online Services (EOS)

Opiniones del libro

Ver más opiniones de clientes
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes