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C++ Game Programming Essentials (en Inglés)
Sivakumar R. D.
(Autor)
·
978-93-340-4052-4
· Tapa Blanda
C++ Game Programming Essentials (en Inglés) - R. D., Sivakumar
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Reseña del libro "C++ Game Programming Essentials (en Inglés)"
Welcome to "C++ Game Programming Essentials"! This book will be an end-to-end tutorial targeting those interested to learn C++ in order to excel in game development and create scenarios with realistic feel. Whether you are a new programmer or an old hand at coding who wants to increase your knowledge, this book will give you the necessary theoretical knowledge and instruction on how to get started and develop your skills to build your own games. In this book, we will begin by tackling a broad variety of topics, starting from the basics of C++ programming to higher levels of game development concepts. You will set up your development environment and be able to handle important programming terminologies such object variables, loops, and functions. Moreover, you will explore important object-oriented programming principles during the semester. Furthermore, you will go in-depth for topics like game design/graphics rendering, sound processing, input management, and others. It is a point of pride for me that, in every chapter, I thoroughly explain the material, give lots of examples from my own code, and sprinkle in some learning tasks and exercises to help you cement the knowledge and feel more comfortable about yourself as a game developer. When you reach the last page of this book, you will already be proficient enough to create your own totally working games that are ready to be the next big hit among gamers worldwide. I do wish you do enjoy reading our C++ Game Programming Essentials and find it a useful book for your stepping to be fulfilled your career goal as a game programmer. Happy coding!
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